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    <title>Rocket Science Group - Blog</title>
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    <pubDate>Wed, 23 Sep 2026 12:55:54 GMT</pubDate>
    <dc:date>2026-09-23T12:55:54Z</dc:date>
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      <title>How to Choose UK Game Co-Development Studios in 2026</title>
      <link>https://www.rocketscience.gg/rocket-science-group-blog/how-to-choose-uk-game-co-development-studios-in-2026</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://www.rocketscience.gg/rocket-science-group-blog/how-to-choose-uk-game-co-development-studios-in-2026" title="" class="hs-featured-image-link"&gt; &lt;img src="https://www.rocketscience.gg/hubfs/Untitled-2-3%205%201.png" alt="How to Choose UK Game Co-Development Studios in 2026" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
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&lt;p&gt;Hiring a co-development studio looks easy on paper. You find a team with a portfolio, sign a contract, and wait for milestones to land. In practice, the gap between signing and shipping is where projects quietly fall apart. A studio that shows well in a pitch can still miss deliverables, miscommunicate on scope, or simply vanish when the hard parts of your schedule arrive. UK teams evaluating &lt;a href="https://www.rocketscience.gg/"&gt;game co-development&lt;/a&gt; partners need a framework that filters for reliability under real production conditions, not just capabilities in a deck.&lt;/p&gt;</description>
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 &lt;a href="https://www.rocketscience.gg/rocket-science-group-blog/how-to-choose-uk-game-co-development-studios-in-2026" title="" class="hs-featured-image-link"&gt; &lt;img src="https://www.rocketscience.gg/hubfs/Untitled-2-3%205%201.png" alt="How to Choose UK Game Co-Development Studios in 2026" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Hiring a co-development studio looks easy on paper. You find a team with a portfolio, sign a contract, and wait for milestones to land. In practice, the gap between signing and shipping is where projects quietly fall apart. A studio that shows well in a pitch can still miss deliverables, miscommunicate on scope, or simply vanish when the hard parts of your schedule arrive. UK teams evaluating &lt;a href="https://www.rocketscience.gg/"&gt;game co-development&lt;/a&gt; partners need a framework that filters for reliability under real production conditions, not just capabilities in a deck.&lt;/p&gt;  
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      <pubDate>Fri, 21 Aug 2026 10:01:33 GMT</pubDate>
      <guid>https://www.rocketscience.gg/rocket-science-group-blog/how-to-choose-uk-game-co-development-studios-in-2026</guid>
      <dc:date>2026-08-21T10:01:33Z</dc:date>
      <dc:creator>Rocket Science</dc:creator>
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