Part of Rocket Science Group
Late in production, a AAA project can start to slip in ways that are hard to see from inside. Milestones move, the bug count climbs faster than the team can close it, performance targets keep getting missed and ...
Read morePorting a AAA game to a new platform looks simple from the outside. The game already exists, so the job should be to make it run somewhere ...
UX and UI in a live service game never really finish. The HUD, menus, store, battle pass, event screens and onboarding all change with ...
Large AAA productions are rarely made by one team any more. A lead studio might work with two or three co-development partners, an external ...
Co-Development
Hiring a co-development studio looks easy on paper. You find a team with a portfolio, sign a contract, and wait for milestones to land. In ...