We hold one standard
Space Rangers fills roles inside the group as well as for clients. Our own studio heads brief the same recruiters and read the same shortlists you will.
We recruit for the games industry, and everyone doing it here came out of the industry themselves. That covers permanent search, contract and freelance cover, and embedded squads when a single hire will not do it. We charge 12.5% of the starting salary, whoever you end up hiring.
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Locations
Space Rangers is a specialist recruitment team connecting studios with the people who build games.
Our recruiters talk to people at every level all year round, from juniors to the ones running studios, so the search does not start from scratch when your brief lands. Most of the time we are already in conversation with someone who fits it.
We cover short-term contracts, fixed-term specialists and freelancers, and we are used to the urgent version of it: a port deadline, a cert pass, someone walking out halfway through a milestone. If one person will not be enough, we can put a whole squad in and scale it as the work moves.
Our recruiters sit in New York State, Cardiff and Brighton, and we search well outside those places when a role needs it. We have hired for AAA studios staffing up on a new project and for start-ups making their first few hires. If you are hiring into a market you do not know well, we can tell you what the talent pool there actually holds before you commit to a location.
We charge 12.5% of the hire's starting salary. That is the same number whether you are taking on a junior or a studio head, with no minimum, no cap and nothing added on afterwards. It also means the fee never changes who we put in front of you.
One group, four studios, and the same principles on every engagement.
Space Rangers fills roles inside the group as well as for clients. Our own studio heads brief the same recruiters and read the same shortlists you will.
Twenty-five years and 800-plus game launches sit behind the group, so we know what a producer or a discipline head actually does day to day. When we talk to a candidate we can talk about the work itself, and that is usually what decides whether a good one says yes.
The people doing the recruiting have worked in games themselves. Candidates take the call because of it, and we can usually tell when a CV is describing someone else's work.
Some hires can wait for exactly the right person and some cannot wait another month. Tell us which one this is and we will work to it, and if the brief is not going to find anyone at that salary or in that location we will say so early.
We have opinions about matchmaking, progression and UI because we play the things our teams build. It makes the conversation with a candidate more useful, and it helps us judge whether someone who was brilliant on a live service title will be right for a single-player game.
Tell us the roles you need filled and Space Rangers will go and find them.